6/8/2023 0 Comments Panzer corps 2 tipsSets core slots of the current player (UI does not update instantly) Defender will retreat after every combat. Other players continue to play with fog of war present.Īctivates “always retreat” mode. Possible values of are (case sensitive):ĭisables fog of war for the current player. Another leader, Extended Front, is included in the game code, but has no assigned ability and is not described in the readme.Press 1 to enter a cheat code. Although Forest Camouflage is included in the readme file and the game itself, no unit type can receive it.Any subsequent units will be treated normally. A unit with overwatch may only fire on the first enemy unit to move into range.Because some cross-over occurs between assigned and random abilities, it is possible for a unit to have two of the same ability.The unit may bypass enemy units’ zones of control. The unit ignores an enemy unit’s city entrenchment when calculating combat results. The unit’s spotting range is increased by one hex. The unit will inflict 1 to 3 more step casualties than normal units when attacking. The unit will suffer 1 to 3 fewer step casualties than normal units when attacked.Īny suppression which the unit inflicts on an enemy unit will last the entire player’s turn, not just the specific combat round. The unit is permitted phased movement, just like reconnaissance units. When attacking the unit will have an indeterminate number of the suppression points it would otherwise inflict converted to kills. The enemy unit is automatically surprised, allowing your unit to fire first and at the enemy’s close assault, rather than its ground defense, factor. The unit will fire at any enemy unit that moves within its range. You receive double the normal number of prestige points for all objective and victory hexes captured by the unit. The unit ignores enemy unit entrenchment when calculating combat results.Īllows the unit to upgrade to better equipment at reduced prestige point cost. If in a forest hex the unit cannot be spotted by enemy units unless they move adjacent to it. The unit will fire first against an enemy unit if it wins the initiative in a combat round. The unit will expend only one-half of an ammunition point each time it attacks. The unit’s entrenchment cannot be ignored by enemy units. if the unit did not move, it can resupply after firing once! Note: First shot is consuming the bonus (for this turn) but does not count as an attack otherwise - i.e. For air units, it is the same, only that the Combat support unit has to be air unit as well.Įach of the unit’s defense factors is increased by 2. E.g., if fighting unit has 2 Experience Bars and Combat Support unit adjacent has 4 Experience Bars, the unit will fight like it would have 6 bars. Instead, working seems that Ground Units adjacent to Ground Units with Combat Support get for combat their expericne related bonuses calculated including the experience bars from the Combat Support unit. Note: According to ingame tests, it seems that this works differently than stated in the readme.txt. Will aid inflicting losses and save from loses by 2 to 3 points each battle. The unit provides both Resilience and Skilled Ground Attack abilities to all adjoining units during combat phases. When moving the unit treats passable river hexes as rough terrain. german "Jaeger" infantry have this inherrent. When moving the unit treats forest and mountain hexes as clear terrain. Note: This can only be awarded air units. The air unit is not affected by weather conditions. The unit’s movement factor is increased by 1. The tank’s movement factor is increased by 1.Įach of the unit’s attack values is increased by 2. The bomber cannot be surprised ("out of the sun") while moving. The recon unit’s spotting range is increased by two hexes. The infantry unit’s ground defense factor is increased by 4. The unit can intercept multiple enemy fighters in the defensive phase. The artillery unit’s attack range is increased by one hex. Leaders Automatic abilities according to unit classĪ self-propelled Air Defense unit may move and fire in the same turn.Īn Anti-Tank unit will not receive a penalty for movement into combat. Two abilities are given per leader, one according to the unit type and one random. Any unit has a small chance of receiving a leader when it's experience level increases. In Panzer General II, Leaders are special abilities granted to experienced units.
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